Connect

In the demo
Blender connects to the level that is open in Unreal, and the same world appears in both apps at the same transforms: the ground, the trees, the props. Unreal's toolbar shows that Blender is linked. When a .blend already holds this level, a card first asks which side wins, so nothing is overwritten by surprise.
Try it
- Open your level in Unreal.
- In Blender, N → Unreal Link → Connect to Unreal.
- The level arrives in the collection
Unreal: <Level>; Outliner folders become child collections. - Meshes show as boxes first, then the real mesh and textures.










